Test Area

Undead Hero

 An undead swordsman faces a bee in a forest
Newly back from the dead, and already facing trouble

Brought back from the dead to stop an out-of-control hero … eventually, anyway. It’s all about working out the bugs and testing some concepts for now. This browser-based level works with a controller or keyboard (arrow keys for movement,  Space for jump, Control for attack). There’s an upgrade item stashed somewhere that gives you the ability to double-jump as well as wall-jump.

 


ICND

A small blue space marine stands on a platform with monsters on both sides of him
There are some weird looking things in space, and they don’t seem friendly…

This is a test of Photon Network multiplayer in a 2D game. This browser-based level allows you to create your own private room by entering a custom room name, then other players can enter the same room by joining using that same name. I like some of the concepts in this one, but I’m a little hesitant to build a third-party dependency into a game.

 


ICND 3D

A 3D space marine stands in an empty white room
Another multiplayer test, this time in 3D

This is a 3D test of the ICND concept. This time, the Photon Network implementation will automatically find and join whatever room has players in it. No private rooms, but you’re more likely to find someone actually playing. This is another one I liked, but I’m still a little reluctant about hitching something to another service.