Undead Hero
Brought back from the dead to stop an out-of-control hero … eventually, anyway. It’s all about working out the bugs and testing some concepts for now. This browser-based level works with a controller or keyboard (arrow keys for movement, Space for jump, Control for attack). There’s an upgrade item stashed somewhere that gives you the ability to double-jump as well as wall-jump.
ICND
This is a test of Photon Network multiplayer in a 2D game. This browser-based level allows you to create your own private room by entering a custom room name, then other players can enter the same room by joining using that same name. I like some of the concepts in this one, but I’m a little hesitant to build a third-party dependency into a game.
ICND 3D
This is a 3D test of the ICND concept. This time, the Photon Network implementation will automatically find and join whatever room has players in it. No private rooms, but you’re more likely to find someone actually playing. This is another one I liked, but I’m still a little reluctant about hitching something to another service.